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View Poll Results: For those that feel the need to petition for everything.
Yes, remove Loot Scaling. (Or /signed) 566 68.19%
No, it's fine as it is. (Or /notsigned) 106 12.77%
I have a slightly different view that I have expressed below in an elaborate manner. 8 0.96%
Cake is ****ing delicious. 150 18.07%
Voters: 830. This poll is closed

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Old Mar 19, 2008, 05:28 PM // 17:28   #121
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Too bad my friend quit a couple of months ago because of Lootscaling...

/signed.
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Old Mar 19, 2008, 05:30 PM // 17:30   #122
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Quote:
Originally Posted by O Nuxtofulakas
but if this is the issue (price of dyes, skills, runes, insignias, consumables etc) why you don't ask to decrease the price of these items - and ask for a change that affects everything on the game...it would be more logical...
Whatever would be easiest for ANet. Would it be easier to eliminate a certain coding on a large number of areas, or would it be easier to go in and change the price of nearly every item in game at each location? Whatever is easier, I'd want them to do.

Quote:
Originally Posted by O Nuxtofulakas
you don't have to answer cause i know the answer
Why do I have the strange feeling that you don't?

~~~

I feel that part of the problem with this, with "killing the economy", is that nearly all playerbased items and sales are centered around one thing: vanity. Nothing is a necessity. There are no items that are required for certain areas, no weapons that are needed for certain bosses, or upgrades that are needed to survive. All the "need" for items circulating on the market is all based around personal need and self-gratification, i.e. want. You don't need that high-end and rare weapon, you want it. You don't need that 15k armor, you just think it'll look cool or make you feel superior.

This is why I find Guild War's economy to be a bit complex and confusing. Nearly every item sold on the market will have little effect on your gameplay.
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Old Mar 19, 2008, 05:31 PM // 17:31   #123
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Quote:
Originally Posted by O Nuxtofulakas
yes definitely i can't speak for everyone...

but if this is the issue (price of dyes, skills, runes, insignias, consumables etc) why you don't ask to decrease the price of these items - and ask for a change that affects everything on the game...it would be more logical...

you don't have to answer cause i know the answer
Because killing a huge mob and getting loads of drops is way more fun than getting 1 drop or nothing. And before lootscaling you used to be able to sell any gold item, chest running was profitable, you could afford skills...
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Old Mar 19, 2008, 05:33 PM // 17:33   #124
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/SIGNED

I am signed, this will make the game more fun and bring players back and and.... TROLLS MUST DIE!!!1111one *mrawr*
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Old Mar 19, 2008, 05:33 PM // 17:33   #125
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/signed

After loot scaling, the economy became crap and I eventually quit. The taking away of loot scaling could bring me back.
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Old Mar 19, 2008, 05:36 PM // 17:36   #126
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Quote:
Originally Posted by bhavv
1) Dying Nightmare strips your Flame Djinns Haste.

2) You can no longer lose Aatxe agro.

3) You die.

Wasted 1k.
Dont farm with ele then

Quote:
Originally Posted by Swift Thief
/signed

After loot scaling, the economy became crap and I eventually quit. The taking away of loot scaling could bring me back.
The economy didnt become crap that time.. Maybe way back OR after the duping scandal.
Loot scaling was more likely a step to FIX the economy..

Last edited by Dronte; Mar 19, 2008 at 05:40 PM // 17:40..
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Old Mar 19, 2008, 05:36 PM // 17:36   #127
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Quote:
Originally Posted by Bryant Again
This is why I find Guild War's economy to be a bit complex and confusing. Nearly every item sold on the market will have little effect on your gameplay.
You are quite right I believe. On the other hand, it's never black&white, there are shades of grey (I'm starting to have some money and considering buying a few more elite armors, I don't need it but since I can ...). On the other hand, if you want to experience the full game, you have to adapt, buy new armors, runes, inscriptions, and these are the core of the game.

More money by removing LS would make vanity less of a problem may be? (I hope, I wish)
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Old Mar 19, 2008, 05:37 PM // 17:37   #128
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I have a friend who quit GW because of loot scaling and plays eq2 at the moment. Eq2 is crappy, the first quest I did was bugged and I had to call a GM who verified it was bugged and completed it for me... =/
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Old Mar 19, 2008, 05:37 PM // 17:37   #129
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/Signed

Because the only real purpose this late into the game is to get expensive things or PvP :P
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Old Mar 19, 2008, 05:42 PM // 17:42   #130
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Quote:
Originally Posted by pablo24
I have a friend who quit GW because of loot scaling and plays eq2 at the moment. Eq2 is crappy, the first quest I did was bugged and I had to call a GM who verified it was bugged and completed it for me... =/
Nothing funnier than people quitting because of lootscaling. I find that extremely funny, and extremely sad at the same time.
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Old Mar 19, 2008, 05:44 PM // 17:44   #131
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Quote:
Originally Posted by O Nuxtofulakas
http://en.wikipedia.org/wiki/Inflation

"Inflation is a rise in the general level of prices over time. It may also refer to a rise in the prices of a specific set of goods or services. In either case, it is measured as the percentage rate of change of a price index.

Mainstream economists believe that high rates of inflation are caused by high rates of growth of the money supply."



yeah!!! let's be the first worldwide supporting inflation

Also, those who think that when LS is removed they will have the money to buy high end items they forget that prices of high end items will increase too

In conclusion, if you cannot buy something now, LS removal won't make it easier for you - unless you become a 24/7 "human bot"...but we don't want human bots...right? right? right?
OK!!

What would you rather have

(i) A market where you earn $100 a day and fixed price items cost $50 a day.
Rare items cost on average 100% more than average earnings. Therefore $200.

(ii) A market where you earn $1000 a day and fixed price items cost $50 a day. Rare items cost 100% more than the average earnings Therefore $2000.

The point I am trying, probably badly to make is that rare items will go up in value at the rate of players earnings. Skills, lockpicks, armour will all remain the same and very much more affordable.

GW has no economy at the moment. There is no excitement at getting a good drop that you get once in a while.

And really isn't the game more fun when you get loot!!!! or would you rather kill 20 mobs and get a white earth staff....
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Old Mar 19, 2008, 06:11 PM // 18:11   #132
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/unsigned again.

Solo farming does not need to be made more profitable. It's plenty profitable as it is. Quit yer bellyachin!
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Old Mar 19, 2008, 06:12 PM // 18:12   #133
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I just find it very ironic that Guild Wars is praised for its innovation: It isn't about a massive XP grind-fest, or end up like other games which are totally broken or stale because the whole game is focused on hoarding money and "phat lewt".

Then threads like these show up proving that all gamers want *is* lots of ways to grind all day, because they want a game that's focused on hoarding money and awesome loot. Maybe Guild Wars 2 should just be a WoW clone after all so it can be focused on solo play and heavy grinding for awesome rares.

This thread sounds a lot like the farmers complaining that their profit margins aren't enough, and they want faster money making schemes.
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Old Mar 19, 2008, 06:12 PM // 18:12   #134
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i totaly agree on removing lootscaling.
If we get loot scaling off then anet would probably get the gold drops more RARE then its now.
just an example when i was buying my fow armor (doing the w/n solo uw) it took me alot of time to gather all the ectos,shards and all the other crap now you can simply farm certain areas get a huge amount of golds sell them and buy a fow or any other 15k armor in no time.
And as for an old school gw player i would realy like to see the drops from the 20 foes you kill and not just 3 white items.
I hope that Anet would do the right decision.[gg Anet]
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Old Mar 19, 2008, 06:22 PM // 18:22   #135
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/Sign from me and I'll tell ya why.

I don't care that much about rares or ectos or whatever else you guys say people want LSing removed for.

Because I'd rather have 10 white drops from 10 monsters that I killed, then 2 white drops and a rare. I don't care about rares as much as I care about my white drops. Because those 10 white drops will net me about 800g where as that rare will net me 200-300g.

Loot scaling being removed will not bring more rares, it will be exactly the same because rares aren't affected. It's the white drops and gold I want, not the rares/rare materials.
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Old Mar 19, 2008, 06:29 PM // 18:29   #136
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/signed

Remove loot scaling.
I dont care if you make an area harder, but the way it is is kinda ridiculus.

Last night we went to FOW in HM and the drops where very similar to NM.
Except that now you needed lockpicks instead of keys.
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Old Mar 19, 2008, 06:33 PM // 18:33   #137
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Quote:
Originally Posted by garethporlest18

Loot scaling being removed will not bring more rares, it will be exactly the same because rares aren't affected. It's the white drops and gold I want, not the rares/rare materials.

Agreed, you could make reasonable money in just the non rare drops, since LS i havent seen the guy in Droks buying Troll tusks lol
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Old Mar 19, 2008, 06:36 PM // 18:36   #138
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Well. I see no harm in letting wammos farm vermin again. It's a good way to get some extra cash.

But ONLY after this new policy being in work for a while, and only if it does work.

That is, when there are no more bots, or at least their current number is reduced to 0.1%.
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Old Mar 19, 2008, 06:39 PM // 18:39   #139
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Should it be? Yes.

Will it be? No.

Lootscaling did nothing but make it much, much harder for the casual players to compete with hardcore players who were already used to grinding for hours. Another few runs won't make a difference to them, whereas with a casual player they will probably give up and go play another game because they don't like to mindlessly grind for a meager amount of cash.

Then it destroyed the economy by making it so that the majority of people don't have much money to spend on high end items, so prices plummeted. Ectos became less valuable because there wasn't much high end trading going on anymore, so a lot of people probably sold it to the merchants, which made that price plummet as well.
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Old Mar 19, 2008, 06:41 PM // 18:41   #140
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Quote:
Originally Posted by mr_groovy
15K armor, 1k armor, skill points, Consumables these all have a fixed price. So they will be easier attainable. Eotn armor pieces wich use collectable drops will be more attainable too.

I'm reading a lot of farming is mindless, there are other means of getting money and such kind of things. Without LS the drop rate of items trough normal play increases too. Remember loot scaling also effects instant death to multiple foes. If you solo and kill a lot at the same time, or if you are in a group of 8 people and kill a lot in the same time, the outcome is still poor.
Exactly right

Try killing the raptors all at once, and then one by one, drops are quite different.

I'd like to see LS gone really but only when the anti bot and ip banning works properly and the people that buy gold get banned forever.
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